Mantar
Mantar
That's not an intended mechanic, and I can't seem to do it here. Do you have sneak jump enabled, perhaps? It's intended that when you're exhausted and suffering from exposure,...
Jump height with full stats is actually higher than Minetest default, there's a bonus in there. Lowering it a little wouldn't have much effect, and lowering it a lot would...
This may be rendered unnecessary by the upcoming tutorial mode, where players can experience the effects of various status effects in a controlled environment with no gameplay consequences. But better...
Well, I figured it all out on my own, it just took a while and a lot of deaths. Eventually I was up to iron and delving the city all...
Almost all of them are avoidable, in fact. It just requires knowledge and skill. The knowledge needs to be communicated better especially to new players, whereas skill has to be...
Sun damage for tech vampires is intentional, shafts being sunlight generators is not. I'm unsure if this is a schematic problem or a MT engine problem or what, but I'll...
Testing shows that plugging a shaft with drystack renders it pitch black. This is probably down to some seemingly solid nodes having "param1 = light" set in their definition, which...
My thought for giving the players people to interact with was to add ghosts to the underworld. Mostly non-hostile, these would (spoilery) be remnants of people who tried to upload...
Oh yes, there's a definite lack of "endgame content." Some sort of events or something is needed.
This is a known problem with the crafting mod that affects a number of things in Exile. It doesn't respect the max stack size and deliver split stacks of results,...