Exile
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Salty wet nodes do not interact with moisture?
Salty wet nodes are created on mapgen, but a report suggested they do not interact correctly with moisture flowing through soil?
Possible improvement; Evaporating salt water should leave salty dry nodes behind, and fresh water should become salty when moving through salty nodes, and remove the salt when they move into a non-salty neighbor.
I was unaware it had salty dry (and can't find any?? only salty wet). I never added salty dry as... well.. it was already complicated. But they do make sense being there, and behaving as described.
Looks like you're right, there are no dry nodes. This particular issue was reported to me on IRC chat, and I later copied it down here; I may have misinterpreted what the reporter meant.
Instead of adding a salty dry nodes, can we use a flag to indicate a node is salty? Then we'd only need wet/dry nodes and a salty flag? Can you change the image used based on a flag?
I don't think it's possible to change image based on a property. It would need to be separate nodes.