Jeremy Ong
Jeremy Ong
Prefer error or exception for sure. I haven't thought of the ideal way to handle this. It could silently fill an error register in the background and not crash the...
I plan on changing all calls to lua_call to lua_pcall nested with appropriate assertions.
For the filtering syntax, I was thinking that something simple would be to use a `.` access pattern. For example, a test case named `Foo` with sections `S0`, `S1`, and...
the usages of int should probably just be replaced with lua_integer everywhere to be truly portable.
@anthraxx I'm actually going to put a notice to search for a new maintainer. I'm still very much in the C++ world but have been busy with a company I...
> > Why not simply use the WebGPU Shader Language (https://www.w3.org/TR/WGSL/), It aims to be a cross platform one. > > https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_gpu.md#why-a-new-shader-language Disclaimer: I'm in the peanut gallery with respect...
> What do you need LLVM for in a basic transpiler? You can leave complex optimization passes to the backend, that's probably a better idea anyway. It's not just LLVM,...
@Trass3r What I am finding is that even when a natvis file is embedded in the PDB using the standard `/NATVIS:file` MSVC linker option, the natvis file is simply not...
https://github.com/microsoft/vscode-cpptools/issues/10175 I filed this as a separate issue actually because it's a separate problem from the configuration-driven natvis specification.
In the meantime @tex3d it may be worth editing the wiki [here](https://github.com/microsoft/DirectXShaderCompiler/wiki/Buffer-Packing#non-legacy-packing--no-legacy-cbuf-layout) to indicate that this flag shouldn't be used in the meantime (and ideally emit a warning/error if the...