rust-sfml
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Progress and implementation of RcSprite
I'd like to know. What prevents RcSprite from being published in a new version of rust-sfml ? I've been struggling for two days over storing a Texture and a Sprite side by side, and I think RcSprite is what I need to not go insane in developing using rust-sfml.
Is it safe to copy the implementation of the branch rcsprite in my code or is it still an incomplete prototype ? What could I do to help develop this feature ?
I'd like to avoid duplicating a lot of code just to have a version of sprite that can work with Rc<Texture>. I just haven't figured out the best way to minimize the code duplication.
Since I am not actively working on rust-sfml at present, I'm open to taking pull requests if someone comes up with a decent design.