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Reduce data payload sent to clients

Open goteusz-maszyk opened this issue 1 year ago • 0 comments

Describe the Suggestion

So basically the server sends data in huge amounts (a small networks takes about 30 seconds to load). For example, you could remove the Y information sent and combine the paths that look like straight line on the map. Also, every time something updates, the server sends another HUGE portion of data, instead of a "change-log" of the action, which makes even slightly higher ping nearly unusable.

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Additional Context

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goteusz-maszyk avatar Dec 19 '23 21:12 goteusz-maszyk