Jesse Natalie

Results 55 comments of Jesse Natalie

Correct, it's the same model that's used, regardless of whether the front buffer belongs to the app (fullscreen) or to the system (windowed).

Number of surfaces is a bit nuanced, depending on whether the application allocated the front buffer (fullscreen), or whether the app is using a pre-allocated front buffer, which can happen...

In my opinion, the thing that would be more useful/interesting here would be the ability to write a string in a shader and get a unique handle/pointer to it. If...

Thanks for letting us know, we'll take a look and get back to you with a suggestion.

And just for my own record before I lose context on this, the path through the final CFG that's broken is: * 126 * dx.LoopExitHelper.123.148 * dx.LoopExit.118 * dx.LoopExitHelperIf.131 *...

@zmike looks like a Zink bug if it fails to initialize, it tries to lock an invalid mutex during cleanup.

> If you build with mesa, one of the two static libraries is "ibd3dx12-format-properties.a" but if you build with CMake, that file is "libDirectX-Headers.a". Right, CMake's concept of a static...

> *Actionable item*: Watch the status of DXIL in Mesa and replace SPIRV-Cross and the DXC source code as soon as feasible. Is there a particular feature set you need...

@RandomShaper Understood. If you do take a closer look, and find it lacking for whatever reason, please reach out and let me know what's missing or what you'd need to...