Entitas-Redux
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[Docs] Document best practices for Entitas Redux
Is your feature request related to a problem? Please describe. It would be good to provide newcomers to either an ECS framework or Entitas Redux with a collection of best practices to better inform how to utilize these approaches or framework in their project.
Some good examples would be
- Physics?
- Waiting for things before running other systems / logic (async, Coroutines, ..)
- Scene management
- Folder structure
- Communication between ER and Unity (e.g. event listeners)
- Layer abstraction (for testing, but this is less ER related)
@jeffcampbellmakesgames that would be great :)