OSBES-minecraft-bedrock-edition-shader
OSBES-minecraft-bedrock-edition-shader copied to clipboard
Shader shows puddles when fog applied.
When fog from resource packs is applied, shader starts drawing puddles on the ground. That may be related to weather detection (Same issue also appears in nether #222) That leads to custom biomes from addons being unplayable.
Expected Behavior
When fog is applied, terrain should be normal.
Current Behavior
When fog is applied, puddles appear on the terrain
Steps to Reproduce
- Get resource pack with custom fog(s)
- Apply fog with
/fog @a push <fog identifier> test
Examples:
fog.json:
{
"format_version": "1.16.100",
"minecraft:fog_settings": {
"description": {
"identifier": "nature:mangrove_swamp_fog"
},
"distance": {
"air": {
"fog_start": 8.0,
"fog_end": 96.0,
"fog_color": "#778776",
"render_distance_type": "fixed"
},
"water": {
"fog_start": 0.0,
"fog_end": 15.0,
"fog_color": "#4c6559",
"render_distance_type": "fixed"
},
"weather": {
"fog_start": 8.0,
"fog_end": 96.0,
"fog_color": "#5c615c",
"render_distance_type": "fixed"
}
}
}
}
@PacketCat Thank you for reporting this issue. It is related to weather detection. I'm not sure if it's possible to detect weather in different way not by using fog parameters. Probably unfixable bug. If anyone knows or have ideas how to fix this I would be really happy to discuss it with you :)