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A Quake 3 like game with voxelized, destructible maps; written in Rust

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Hi. Is this still active, @jeaye? It looks like a cool project.

Similar to #55 but not the same. No warnings about not finding submodules, but looks like bin/rustpkg is missing with the upstream versions, or something. ``` ➢$ ./configure »»» Configuring...

``` »»» Configuring Q³ »»» WARNING: This project is not actively under development »»» WARNING: This script will build an old Rust version to run Q³ »»» Platform: OSX »»»...

``` $ ./configure »»» Configuring Q³ »»» WARNING: This project is not actively under development »»» WARNING: This script will build an old Rust version to run Q³ »»» Platform:...

Right now all of the source is built in one go. This is not going to be manageable once the source grows a bit more, especially from the user's point...

enhancement
build

For better GL support and a bit of safety and insurance that I'm staying within a given profile, it'd be good to switch to gl-rs.

enhancement
opengl

- UDP - Raw sockets - zeromq - nanomsg - Curses server - Chat - Movement

enhancement

Startup / voxelation seems to work fine, I can see the console but shorty after (~3-4s) the game crashes with a segmentation fault. Traceback: ``` #0 0x00007ffff4c214b5 in __memcpy_sse2_unaligned ()...

bug
crash
opengl