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A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)

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Hello! Is there any working example/documentation/code sample for how to use this inside BGFX? I am new to BGFX, currently I a rendering the simple geometry using BGFX. If I...

I tried to make a minimal example to demonstrate the problem. Let's take a bezier curve made in inkscape: ![image](https://user-images.githubusercontent.com/2587074/130454999-59ffbc2b-f446-4cdb-87fc-6a6bdca1afc3.png) If I try render with vg I see what: ![image](https://user-images.githubusercontent.com/2587074/130455423-22685d1c-eb74-4661-9564-889cdc60b911.png)...

I have couple questions, sorry if they seem stupid sometimes, but maybe you can clear my mind: 1. What type of Matrix to supply to ApplyTransform (3x2, 4x4?). 2. Is...

I'm just now looking into multi-window rendering, so for the first time I will need more than one UI, and it would be much more convenient if viewID was specified...

When using vg-renderer to "compose" viewports on the screen, there is currently no control on the blend mode, which right now is hardcoded to alpha blending. It would be nice...

Is the code for the SVG renderer available? Are there other example projects elsewhere that illustrate vg-renderer's use? Thanks!