Spellmasons
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Mid game difficulty balancing
Suggestion:
CJ OP — Yesterday at 10:35 PM My friend and I have been playing the game for a while and we were talking about earlier bosses like goru on wave 3-5 and deathmason later. I personally dont feel challenged at all by the time I get to the bosses because I know what im doing and having less tools in my arsenal and encountering a boss would be a little more rewarding. Also receiving maybe an additional stat point for defeating a boss or an additional spell would be interesting. The game is great though Im having such a blast and you're doing a great job.