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Souls as a resource

Open jdoleary opened this issue 9 months ago • 0 comments

new resource "Souls" that you would have to spend to use Soul magic: resurrect, summon, etc I'm thinking they would be finite, non-renewable, persist between levels and you earn more by killing "original life" mobs

Discussion: SoulMuncher — Today at 4:30 PM Hm I love the idea mechanically and I like how it balances some of those bigger spells JordanO — Today at 4:30 PM I think it would be really interesting to think about "saving for future levels" SoulMuncher — Today at 4:31 PM Ahh.. idk about that like resources carrying over? JordanO — Today at 4:31 PM yeah SoulMuncher — Today at 4:31 PM One of my favorite things about spellmasons is how it doesn't do that JordanO — Today at 4:31 PM hmm ok so you'd start each level with 0 souls? SoulMuncher — Today at 4:31 PM Yeah I think so JordanO — Today at 4:31 PM that would make necro build hard or maybe a small number? SoulMuncher — Today at 4:32 PM Necro class starts with 3 maybe? JordanO — Today at 4:32 PM maybe that could be upgraded: "Starting Souls" SoulMuncher — Today at 4:32 PM Oh true rune idea!

jdoleary avatar May 21 '24 20:05 jdoleary