Joe Dluzen

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Sorry for the late response. ``` static void fe_divpowm1(out FieldElement r, ref FieldElement u, ref FieldElement v) { FieldElement v3, uv7, t0, t1, t2; int i; FieldOperations.fe_sq(out v3, ref v);...

Thanks for your feedback. I do recall that composition was favored, there was a specific reason that I did inheriting instead, likely from a beginning Stackoverflow post or something, but...

I have refactored all logic into a `ProjectileComponent : Component, IUpdatable`, and create/add a plain `Entity` manually for each projectile which is fired. The behavior is the same: the sprite...

I've attempted something like @bitbank2, and changed some of the `double`s to `float`s in the 2 methods he mentioned, without a whole lot of **net** speedup, if any. I do...

After working around #67, I'm also getting this when attempting to run tests.

I just ran into both issues listed on the XF forums. I can confirm downgrading to 1.5.8 works around it.

I'm trying to follow your directions of cloning the repo and pip installing like so: `pip install git+https://github.com/CompVis/latent-diffusion.git@main#egg=ldm` but I get an error: ``` WARNING: Generating metadata for package ldm...

Around 3-3.5s/it on a 3800X. Almost as fast as running on a 5700XT with DirectML!

> I've created a [detailed tutorial](https://youtu.be/d_CgaHyA_n4) on how I got stable diffusion working on my AMD 6800XT GPU. I am currently trying to get it running on Windows through pytorch-directml,...

> @jdluzen https://github.com/harishanand95/diffusers/tree/main/examples/inference#instructions-for-onnx-dml-execution-on-windows Please try this and let me know, I got 512x512 image generation on windows with directml it works! Getting around 3.5s/it on a 5700XT. I also appreciate...