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An 8-bit minicomputer with a fully custom architecture

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I compiled both ``demo.asm`` and ``ostext.asm``, and I used this command to load them into the emulator: ``./bin/emu -l demo 0xC000 -l ostext 0 -m kb -m screen -r realtime``...

# Expected behaviour The following assertion should work on a Windows file format: test/test.c:78 -- ```c assert(strstr(str, "; TEST\n") == str); ``` # Current behaviour The assertion fails because `\n...

pong.asm was not working for me, at least in the emulator

I cloned the repo today and started compiling on windows. i use MSYS2-MinGW64 and followed the instructions in the readme. but i get some syntax errors. The full log ```...

NOTE :: The removal of the function here removes the need for a certain linkage that I removed in my other PR around this time, so that should be merged...

What does this mean for undeclared in... ``` if not exist bin mkdir bin gcc -o emu/emu.o -c emu/emu.c -std=c11 -O2 -g -Wall -Wextra -Wpedantic -Wstrict-aliasing -IC:/msys64/mingw64/include/ -v -Wno-pointer-arith -Wno-unused-parameter...

Ok so when I was trying to compile the code I ran into this error **Error:** emu/emu.c:12:14: fatal error: 'readline/readline.h' file not found #include It's kind of obvious the file...

The screen device isn't multithreaded on windows, which leads to the program stalling when the device is active

I am proposing ROM banks. Currently, if you want to swap out ROM banks, you'll have to put the Program Counter to an address in RAM and painstakingly set all...

I would really like to build this but cant get the schematic working properly but anyways don't know the specific parts I'm looking for anyway. Any help is much appreciated.