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HxScout stops responding on big frame allocs

Open Tiago-Ling opened this issue 9 years ago • 1 comments

When there's too much information inside the allocation tab the application stops responding and do not recover as soon as you click the tab.

2015-10-13 16_30_36-hxscout

In the above screenshot it happened with lots of deallocation in one frame (leaving a game state and collecting all entities).

EDIT: Additional information:

  • I tried to save the session but i got a file I/O error
  • Trying to close the session crashes the application, however the file is sucessfully removed from the temp directory.

Tiago-Ling avatar Oct 13 '15 19:10 Tiago-Ling

Interesting. I know about the "stops responding" -- I'm thinking about puting the computation on a background thread.

The file i/o error and crash on close -- I've seen something like that, too. I'll file a separate issue.

Thanks for your feedback!

jcward avatar Oct 15 '15 14:10 jcward