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Cross platform Audio Manager for Xamarin

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I am using your nuget, but i have multiple threads that emit sound, like a system notification. When i receive two notification at the same time, i get an Exception...

Hi @jcphlux I have this error when I run your demo (Android) at AudioManager.Demo.MainPage+c__async0.MoveNext () [0x00022] in /Users/alessandrocaliaro/Projects/Test/XamarinAudioManager/AudioManager.Demo/AudioManager.Demo/MainPage.xaml.cs:15 --- End of stack trace from previous location where exception was thrown...

What is the build action needed for IOS sound files? for android, "androidasset" seems to work, but not sure what is needed for the IOS files. thank you

Hey there, trying to use your package but i'm getting an error at build time: Error MT2002: Failed to resolve assembly: 'AudioManager, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' (MT2002) (TamarianApp.iOS) Please help, really...

I'm having trouble finding out what path to use when trying to play a soundfile that was downloaded by the app stackoverflow post: https://stackoverflow.com/questions/44749741/play-a-downloaded-mp3-in-xamarin-forms

First of all, thanks for your great work on this. It seems like just what I need. That being said, there's a problem when running the Droid project. The sound...

bug

Soon after starting the UWP application, the following error occurs: > Could not load file or assembly 'AudioManager, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find...

While in the iOS class querying the MusicOn property in RestartBackgroundMusic() and querying EffectsOn in PlaySound() seems to be logically correct, ... public async Task RestartBackgroundMusic() { // Music enabled?...

bug

Thank you for the package. You can ask the question: is it possible to call the default sounds on iOs and Android?

enhancement