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Cross platform Audio Manager for Xamarin

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Application works fine in Debug and Release build on a iPhone simulator. It runs fine in Debug mode on a connected device but it fails (hangs) when it is build...

Hi John, I am kind of new to Xamarin but I found your work to be exactly what I needed, and it's running great in my Xamarin Forms mobile app....

- Xamarin.Forms.3.0.0.482510 - Builds for iOS 7.1 - Fixed .gitignore Tested on iOS simulator + device, Android simulator + device

I'm using Xamarin PCL so I have 1 portable project and one for anroid, ios and uwp. **ISSUE 1** On Android I get: `System.Reflection.TargetInvocationException: Exception has been thrown by the...

I am getting this error on UWP: > Severity Code Description Project File Line Suppression State > Error There was a mismatch between the processor architecture of the project being...

AudioAttributes doesn´t exist in this API lv

HI, I have a shared project and its connected to real time service so whenever there is an update I need my app to play a notification sound. I installed...

Hi. Is it possible to trigger an event to let me know when a certain point in time in my audio file is reached? I want to display the text...

When trying to play .WAV files on iOS i get this exception: ``` System.Exception: Could not initialize an instance of the type 'AVFoundation.AVAudioPlayer': the native 'initWithContentsOfURL:fileTypeHint:error: ' method returned nil....

I am using your nuget, but i have multiple threads that emit sound, like a system notification. When i receive two notification at the same time, i get an Exception...