benimator
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A sprite animation library for rust game development
Replace the top level `frame_duration` property with a `rate` which takes a rate enum (one of `TotalDuration`, `FrameDuration` or `Fps`). So that it is now possible to define the FPS...
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Would be great to queue up a new animation, or specify a default animation to run once one finishes
### Current Behavior Currently, the Animation structures are constructed at runtime, which works well for dynamic and interactive applications. ### Desired Feature I propose adding the capability to build Animation...