hello-gl-ch3
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"Hello World" in OpenGL 2.0, with matrix transformations
This is the source code for the "hello world" OpenGL application described in chapter 3 of Joe Groff's OpenGL tutorial:
http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-3:-3D-transformation-and-projection.html
You will need the GLUT http://www.opengl.org/resources/libraries/glut/ and GLEW http://glew.sourceforge.net/ libraries to compile this program. It also requires OpenGL 2.0 or later.
Do whatever you like with this source code.