Jean-Michaël Celerier

Results 315 issues of Jean-Michaël Celerier

LV2: must implement https://kx.studio/ns/lv2ext/external-ui for some UI support

ODHack14

Once we support 3D textures (#1788), add a noise generator object

easy

Right now only traditional 2D texture formats are supported. Check if we can also load a 3D texture (GL_TEXTURE_3D)

ODHack14
hard
good first issue

The implementation should allow more controls than basic camera stream: for instance real-time focus, white balance etc. Other than this it should be fairly similar to existing NDI, Spout, Syphon...

ODHack14
good first issue

The goal is to be able to use libgphoto2 to get real-time livestream of a plugged-in full-body USB camera (e.g. not a webcam that exposes /dev/videoX but something like a...

ODHack14
good first issue

Examples: - https://github.com/nobuyukinyuu/godot-omniscale/blob/master/OmniScale.shader - https://github.com/libretro/glsl-shaders/blob/master/scalehq/shaders/4xScaleHQ.glsl

ODHack14
good first issue

needed to handle proper camera unplugging: ``` +++ b/src/plugins/score-plugin-media/Video/CameraInput.cpp @@ -71,6 +71,9 @@ bool CameraInput::start() noexcept m_formatContext->flags |= AVFMT_FLAG_NOBUFFER; m_formatContext->flags |= AVFMT_FLAG_FLUSH_PACKETS; + m_formatContext->interrupt_callback.callback = +[](void*) -> int { return...

ODHack14
easy
good first issue

ODHack14
easy
good first issue

And thus cannot be used for: - Drawing automations - Creating conditions

hard