Jean-Michaël Celerier
Jean-Michaël Celerier
LV2: must implement https://kx.studio/ns/lv2ext/external-ui for some UI support
Once we support 3D textures (#1788), add a noise generator object
Right now only traditional 2D texture formats are supported. Check if we can also load a 3D texture (GL_TEXTURE_3D)
The implementation should allow more controls than basic camera stream: for instance real-time focus, white balance etc. Other than this it should be fairly similar to existing NDI, Spout, Syphon...
The goal is to be able to use libgphoto2 to get real-time livestream of a plugged-in full-body USB camera (e.g. not a webcam that exposes /dev/videoX but something like a...
Examples: - https://github.com/nobuyukinyuu/godot-omniscale/blob/master/OmniScale.shader - https://github.com/libretro/glsl-shaders/blob/master/scalehq/shaders/4xScaleHQ.glsl
needed to handle proper camera unplugging: ``` +++ b/src/plugins/score-plugin-media/Video/CameraInput.cpp @@ -71,6 +71,9 @@ bool CameraInput::start() noexcept m_formatContext->flags |= AVFMT_FLAG_NOBUFFER; m_formatContext->flags |= AVFMT_FLAG_FLUSH_PACKETS; + m_formatContext->interrupt_callback.callback = +[](void*) -> int { return...
And thus cannot be used for: - Drawing automations - Creating conditions
Also on Linux we can check for avahi