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Incompatible with SEUS Renewed

Open NinaCMercer opened this issue 1 year ago • 1 comments

The SEUS Renewed water shaders don't work with fluidlogged API installed, though this is fixed with SEUS PTGI. I prefer SEUS Renewed, as it is more faithful to the parasites modpack by forgelabs.

Steps to reproduce the behavior:

  1. Install Fluidlogged API and OptiFine.
  2. Install and apply SEUS Renewed 1.0.1, or E1.
  3. Look at water in-game.

Expected behavior: For both the shaders and the API to work correctly.

Additional context: Forge 14.23.5.2859 or 2860, MC version 1.12.2. OptiFine version HD_U_G5. Fluidlogged API, latest release on modrinth.

NinaCMercer avatar Oct 03 '24 02:10 NinaCMercer

To get around this temporarily, you can manually edit the gbuffers_water.vsh files in the shader. Do a find/replace for mc_Entity.y == 1 and replace it with mc_Entity.x == 8 || mc_Entity.x == 9

jbredwards avatar Oct 03 '24 05:10 jbredwards

Fixed in v3.0.0!

jbredwards avatar Mar 04 '25 23:03 jbredwards