Fluidlogged-API
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BuildCraft Pump will not work next to fluidlogged blocks
Describe the bug Fluidlogged blocks give the BuildCraft Pump difficult times. One example is https://github.com/xJon/Tekkit-2/issues/262
To Reproduce
Various ways. A simple way is seeing how pumpsConsumeWater=true breaks when a fluidlogged block is present.
- Install BuildCraft and Fluidlogged, set
pumpsConsumeWater=truein\config\buildcraft\main.cfg. - Setup a pump with empty tanks above a 3x3 area of water.
- Add a fluidlogged block to that area of water (e.g. a fence).
- Power the pump and see how it cannot consume the water properly (unlike when there are no fluidlogged blocks around).
Expected behavior Fluidlogged blocks should work with the BuildCraft Pump and not interfere with its functionality.
Screenshots
For reference, if this incompatibility is more easily resolved from BuildCraft's end, there is an active fork over https://github.com/flyingperson23/BuildCraft.
Fixed in v3.0.0!