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Prevent fluidlogged world generation (e.g. ships)

Open xJon opened this issue 2 years ago • 1 comments

(Originally reported over https://github.com/xJon/The-1.12.2-Pack/issues/916) Currently there doesn't seem to be a way to prevent world generation features from being fluidlogged (or "sunk") by default. This means things like Quark's ships have their bottom part (that is submerged in water) "sunk", when Fluidlogged API is installed. Changing fluidloggedFluidSpread modes did not help. Having a workaround for this would be useful!

xJon avatar Oct 03 '23 18:10 xJon

just going to add a few pictures to this. 2 ships for Techguns, one picture is with fluidlogged installed, one picture is after removing it (different location, same world) image image

there is also a 3rd image from an underwater base from "modern ruins", showing how annoying it really is 2024-03-03_10 50 49

Nykrdaudr avatar Mar 03 '24 23:03 Nykrdaudr