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Project 9a "massive" freezes before rendering starts
I'm trying to run the "massive" project 9a. The program starts and OpenCL seems to initialize properly. I stepped through the code and found that it usually freezes in Kernel::Run() when it tries to call clEnqueueReleaseGLObjects(). If I comment out that line the program runs but it's extremely choppy and only one small dragon appears on screen.
OS: Windows 11 Enterprise CPU: Intel Core i7-13580HX GPU: NVIDIA RTX 5000 Ada Generation
For comparison, it actually does run on my other laptop, but again with only a single small dragon: OS: Windows 11 Home CPU: Intel Core i5-13420H GPU: NVIDIA GeForce RTX 4050 Laptop GPU