James A. Bednar

Results 135 issues of James A. Bednar

Right now for count_cat, when multiple categories have counts in a given pixel bin, the colors are averaged in RGB space. This seems to work well, but mixing the colors...

Right now, floating-point aggregations return NaNs where there is no data, but integers like counts have no NaN. Datashader's shade function currently treats integer zeros as if they were NaNs,...

enhancement

As of version 0.6, Datashader supports nearest-neighbor and bilinear interpolation for regridding rasters and rasterizing trimesh grids. There are many other types of interpolation that can more accurately approximate the...

InteractiveImage requires access to parts of Bokeh's JavaScript API that keep changing in different Bokeh releases, leaving us playing catchup every time. We need to work with Bokeh to establish...

ready

https://github.com/bokeh/datashader/pull/525 adds rendering for triangle meshes, as long as data is provided in a specific format. Other formats worth discussing include: ## Row per triangle (current): ``` val x0 y0...

I'm not sure what the underlying problem is, but some of the Image objects generated by the transfer functions don't work as valid inputs to the other transfer functions, even...

If we have a dataframe with points in it that each have a category assigned in some other column, we can generate a single image from it where each pixel's...

Datashader's API was initially designed mainly to help exercise the underlying computations, not to make things straightforward for the user. As the library has matured, the main thing keeping the...

[_Updated description to match the currently implemented version, not the original commits in this PR, for which see the history._] Addressing the parameter inheritance issues at #97 and #113 by...

Alternative to https://github.com/holoviz/param/pull/440. This version stores the objects for ObjectSelector and its subclasses as a string->obj dictionary in all cases, which makes the logic cleaner and easier but may not...