chobi
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The Image Processing Library made in pure Javascript
chobi
The Image Processing Library made in pure Javascript
##Usage
Include the Javascript file like this
<script type="text/javascript" src="src/Chobi.min.js></script
Then make a new object of Chobi
The Chobi constructor takes 4 types of parameters
- Input type[file] element
var imgObj = new Chobi(document.getElementById("image-file");
- Path to image file
var imgObj = new Chobi("myimage.jpg");
- Image Object
var imgObj = new Chobi(new Image(...));
- IMG Element
var imgObj = new Chobi(document.getElementById('myimg');
To execute a function whenever the Chobi object is loaded
Call the ready(callback) method
imgObj.ready(function(){this.loadImageToCanvas(document.getElementById("canvas"));}
To set the default canvas element imgObj.canvas = document.getElementById("canvas")
Then you can directly call loadImageToCanvas()
method without any parameters, and it will load the image to the default canvas
Then call various filter methods on the Chobi object
- Black And White
imgObj.blackAndWhite()
- Sepia
imgObj.sepia()
- Negative
imgObj.negative()
- Vintage
imgObj.vintage()
- Cross Process
imgObj.crossProcess()
- Brightness
imgObj.brightness(amount)
- Contrast
imgObj.contrast(amount)
- Crop
imgObj.crop(xCord,yCord,width,height)
- Noise effect
imgObj.noise()
- Crayon effect
imgObj.crayon()
- Cartoonify
imgObj.cartoon()
- Vignette
imgObj.vignette(amount)
- Resize
imgObj.resize(width,height)
- Watermark
imgObj.watermark(imgElem,amount,x,y,width,height,callback)
- Method chaining is also possible
imgObj.brightness(-5).sepia().negative().loadImageToCanvas()
To load the Image to a canvas - Call the loadImageToCanvas()
method on the Chobi object
To get an Image Element From the Chobi Object - Call the getImage()
method on the Chobi object
To get the Image Data, like width, height and pixel information - Call the extractImageData()
method on the Chobi object
To download the Chobi object as an image - Call the download(filename,filetype)
method on the Chobi object
To make your own filter you may use the following methods
-
imgObj.getColorAt(x,y)
to get the r,g,b,a values at the x,y coordinate -
imgObj.setColorAt(x,y,colorObj)
to set the Color at x,y coordinate with colorObj. ColorObj has the following format {red: redValue, green: greenValue, blue: blueValue, alpha: alphaValue} -
imgObj.imageData.width
to get the width of the image -
imgObj.imageData.height
to get the height of the image
For further implementation example, refer the index.html file