circle normal is wrong direction
jmesh 1.5.4.1 and blender 2.92 experimental video file download
-open new document in blender 2.92 --> 'Shading' workspace -the default cube is seen in viewport -press the 'primitive' button -press 'P' key to select circle -ctrl click on cube -do not hold ctrl key down -move mouse in outward direction to make a circle !!!! very important to move outward !!!! -left click to create the circle
- alt m to fill the circle -check normal directions --> circle is wrong normal direction
In the 'Layout' workspace I couldn't duplicate this outcome. Also holding the CTRL key down while making the circle seemed to change the normal direction to be correct.
If I follow the procedure above I can reproduce the error every time.
Seems to be not really deterministic, will have to analyze more in depth
I tested this issue again with newest experimental version of blender and newest jmesh --> 1.8.4.6 I use fatdog linux which has a kernel that is a year old.
The newest version of jmesh works well for me but I continue to see the same issue with circles, although it wasn't totally consist . I made a couple of videos to show how I did it. The second video shows a cutting operation. https://drive.google.com/file/d/145z-Fw5zGftpKdIeVNtRsXc5SmENrLHK/view?usp=sharing Size:2 MB https://drive.google.com/file/d/1lhc4pgVZEMTyQy04lMdRFYygW-t41a1l/view?usp=sharing Size:3 MB