Javier Garduño

Results 48 comments of Javier Garduño

I honestly cannot notice the effect you mention to any degree (beyond the inherent smoothing effect of TAA). I have already adjusted TAA as much as possible to minimize its...

I’m not really sure if he’s referring to the same thing since he’s talking about a blur. Regarding the artifact that appears on the character's face: yes, it’s due to...

I apologize for the delay in responding. I’ve been really busy. I still don’t see the blurring issue with TAA, I’m sorry. I just don’t notice that blur. I understand...

And thank you for the support over the years. :)

I regret that the performance of TAA is not to the complete satisfaction of many. The latest version (9.3a) includes a revised version of the TAA implementation that reduces ghosting...

Welcome to the challenging world of TAA tuning. The more "ghosting" you have, the less flickering you get, and the less "ghosting" you have, the more flickering you get. It's...

I have conducted a new review of the TAA. I hope it meets the expectations. It is in version 9.3c.

You move too much to clearly see what’s going on. Please don’t jump or keep turning constantly. A more detailed image would give me a better idea of what’s really...

Thank you for your time. The suggestion is to try without any mods activated (only the necessary ones to use shaders). There’s a possibility that one of them is interfering....

I understand the issue. It has to do with how bright the emissive objects are and the shader's lighting model. I won't change the lighting model, but in the next...