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Gamma correction (?) makes emissive entities blown out

Open servalfan531 opened this issue 1 year ago • 0 comments

I'm not sure if this is necessarily a bug, but emissive entities get overly bright in dark areas (blocks/particles look fine to me). Is there a way to make this effect more like vanilla's, where emissive entities "ignore" darkness, instead of being all glowy?

Here's some night/day examples: comparison

I've used this shader with Forge/Embeddium/Oculus and Fabric/Sodium/Iris and it looks the same. I can provide other info if you need it.

servalfan531 avatar Jun 29 '24 17:06 servalfan531