OneLifeData7
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inheritance doesn't factor distance of the possible heirs.
When a family is split into two different villages, And a woman gives birth to a high gene score child this child won't only inherit the leadership but will also inherit the other village Property. (If that's 1k far away there is clearly a problem.) This is highly disruptive, You deny to the other village Access to OIL, CAR, Horses, and anything that's important and should be in the property.
If you remove the fence and make a new property, as long as the family is split there is a chance the new Owner would be 1k far away. If you make a family property a griefer or anyone of your family can enter and grief, loose, mismanage valuable for survival items.
For Inheritance we can use the property gates as reference . only people that are 200 tiles away from the gate are candidates for inheriting that gate.
For leadership you can do the same , people that are 200 tiles away from leader are candidates for inheriting leadership. If leader traveled to the other half family without following another player back home then it is his choice to transfer leadership wherever he dies.
https://onehouronelife.com/forums/viewtopic.php?pid=105185#p105185
See this unresolved and ignored issue here also. This probably fits on OneLife instead of this section.
thanks for the mention Spoon, this is mainly a problem of property inheritance, leadership can be changed by players, but the owner of the gate cant be changed by players and its future beneficiaries are members of the family and not necessarily members of the hierarchy. Even if you make a new door and new hierarchy you have to constantly find a new person to give it to and we have tried this with no success in previous versions of the game that didn't include the inheritance mechanic.
Thread show be closed due to being fixed.