OneLife
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Genetic Score Forces Conditions by Itself Resulting in More Uses of /die
I found this reddit post with someone asking how to lower their genetic fitness score. Somewhat predictably, they were advised, to use /die to lower their genetic score, and the person appreciated the advice which signals that such a person has been using /die. The baby bones are a mess for players that they don't want, and picking up a baby character to have it die instantly isn't an entertaining use of time in the vast, vast majority of cases. This is a lose-lose situation for both the babies using /die and the mothers.
If players could just disable having the ability to get leadership, become Eve, or get bonus pips before playing they wouldn't feel a need to use /die to avoid getting leadership, etc. And fewer players would have /die children. Sounds like a win-win for both parties. Or if players would need to enable those as possible before playing, that would also make for a win-win for both parties.
you can disable the ability to get leadership by doing /unfollow
you can hug a wolf when you get Eve
doubt anyone cares to have LESS bonus pips