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Gene Score Tends To Penalize Players For Having Larger Families

Open DougLefelhocz opened this issue 4 years ago • 0 comments

Gene score is supposed to reward players for having more of a survival impact. That entails that the greater number of players in one's family should more often than not in one's family be beneficial to gene score. But, it's often the reverse. The more players in one's family tends to result in weaker gene score and weaker gene score prospects.

An alternative idea to gene score would be just to drop all the penalizations, other than keeping /die penalizations, and reward players for how long they survived if they didn't use /die, which might get called "longevity points". That would incentive playing with more players and playing for the survival of as many of them as possible. It would also tend to result in the most experienced players having the highest score.

DougLefelhocz avatar Dec 25 '20 19:12 DougLefelhocz