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No sounds from movement based transitions

Open DopiePanda opened this issue 5 months ago • 0 comments

Trying to add sounds for animals inbetween their movements, but it doesent seem that the "Using" sound plays inbetween uses from transitions. Decay however does play a sound when the entire object decays into another.

How can we have a pig that f.ex grunts every movement for 10 moves, then sleeps a bit, then goes back to grunting for 10 new moves? Seems like the only way to "hack" that in now, would require me to create 5 of the same object and rely on the "Creation" and "Decay" sounds for each of them or something along those lines, which is very undesireable when it comes to player interationcs with the objects, as that would require creating transitions between the player and the animal for all 5 indentical "variations"

DopiePanda avatar Sep 16 '24 17:09 DopiePanda