OneLife
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Server detects message flooding during VOG when tabbed out of game window
A common case I have when running a client in VOG, not full screen, is to tab out and view another window, usually on a separate monitor.
In this instance, VOG spams a VOGM message to move in the direction you moved the mouse until you return to the window. (maybe this is the real bug here?)
The localhost server detects this as message flooding and reports: Player 3 (email) marked as disconnected (Message flooding detected).
Could message flooding detection be toggle-able or alternatively VOG behaviour improved?