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Bitmap too large to be uploaded into a texture

Open terryyhl opened this issue 11 years ago • 2 comments

terryyhl avatar Jun 13 '13 02:06 terryyhl

01-14 04:08:59.726 6191-6223/com.example.android.justjava W/OpenGLRenderer: Bitmap too large to be uploaded into a texture (6432x4893, max=4096x4096) ??

how to resolve this ?

Francesco80 avatar Jan 14 '16 04:01 Francesco80

You can close the hardware acceleration to suppot the large bitmap. But the correct method to display large bitmap is using BitmapRegionDecoder or other Methods.

wanghuizzz avatar Aug 10 '16 07:08 wanghuizzz