LuaFramework_UGUI
LuaFramework_UGUI copied to clipboard
请移步新版地址https://github.com/jarjin/LuaFramework_UGUI_V2 支持安卓ARM64【已停止更新】
已重新 Lua->clear wrap files Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_LightWrap.cs(95,8): error CS1061: 'Light' does not contain a definition for 'SetLightDirty' and no accessible extension method 'SetLightDirty' accepting a first argument of type 'Light' could be...
3rd/pbc/protobuf,在ios平台下encode会出错,但在其它平台都正常。插件的例子测试就会报错:--测试pbc--: Game.test_pbc_func。错误信息如下: LuaException: 3rd/pbc/protobuf:365: phone stack traceback: [C]: in function 'assert' 3rd/pbc/protobuf:365: in function '__index' 3rd/pbc/protobuf:247: in function 'encode_message' 3rd/pbc/protobuf:381: in function 'encode' Logic/Game:179: in function 'test_pbc_func' Logic/Game:45: in function
有没有遇到过资源包没有更新上传,没有修改,但是打出来的资源包就会修改,原因是什么,有什么方法可以避免吗?
1: Assets/ToLua/Generate/System_Collections_Generic_Dictionary_string_objectWrap.cs(69,121): error CS1503: Argument 1: cannot convert from 'System.Collections.Generic.IEnumerable' to 'System.Collections.Generic.IDictionary' 2: Assets/ToLua/Generate/System_Collections_Generic_Dictionary_string_objectWrap.cs(339,18): error CS1501: No overload for method 'Remove' takes 2 arguments 3: Assets/ToLua/Generate/System_Collections_Generic_Dictionary_string_objectWrap.cs(384,17): error CS1061: 'Dictionary' does...
LuaException: list:357: attempt to call global 'setmetatable' (a nil value) stack traceback: list:357: in function 'new' event:186: in function 'event' event:190: in main chunk [C]: in function 'require' tolua.lua:44: in...
1. Assets/LuaFramework/ToLua/Source/Generate/UnityEngine_InputWrap.cs(259,31): error CS0117: `UnityEngine.Input' does not contain a definition for `IsJoystickPreconfigured' 2. Assets/LuaFramework/ToLua/Source/Generate/UnityEngine_QualitySettingsWrap.cs(1077,32): error CS0200: Property or indexer `UnityEngine.QualitySettings.streamingMipmapsRenderersPerFrame' cannot be assigned to (it is read-only) Error building Player...
支持平台:PC/MAC/Android(armv7-a + Intel x86)/iOS(armv7 + arm64) 能否支持一下Android64位,增加arm64-v8a的支持
Assets/LuaFramework/ToLua/Source/Generate/UnityEngine_QualitySettingsWrap.cs(1077,32): error CS0200: Property or indexer `UnityEngine.QualitySettings.streamingMipmapsRenderersPerFrame' cannot be assigned to (it is read-only)
平台拓展
有没有考虑一下拓展一个html5平台的支持