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Saved levels issues.

Open StickyDigit opened this issue 2 years ago • 1 comments

App version 1.3.5 on Lineage 18.1

I just found a sweet 12x12 level and fancied trying to get a better time. So I saved it as "Quick 12".

It's a 12x12. I'm playing dark mode with the timer showing.

Bugs:

  • On loading the example I have given in QR, on the original device where the save was made (post first play through), the line of 12 at the bottom does not auto-fill as it had on initial creation (see image below). If I hit the dustbin icon, it auto fills as expected. If I QR it out and back to the same device under a different name it's ok. If I import it from QR it behaves normally.
  • On loaded levels, 'reset' after play, the timer stays at the finish time of the first play since loading the level, it neither resets, nor increments.
  • Importing a QR causes a fall back to the main menu after entering the name. I'd expect the saved games list to refresh and stay on screen as it does when deleting a saved game.
  • There is no way to export game as file from a loaded game. The save button does not appear in a loaded game, except if one hits the share to QR button, then hits back, whereupon a non-functioning version of the save button appears.
  • It is impossible to reset a normal OR loaded level in play. The timer only resets upon completion. Hitting the bin leaves the timer rolling up.

Observations:

  • It would be good to have 'fastest' time, and, where not saved at 0:00 seconds,'start time' shown in the saved games list.
  • The left side numbers are slightly obscured (see the 12 at the bottom). This is the same on all my devices.
  • The generated QR seems a bit quirky. Binary Eye, and SecScan QR both see it fine, but the venerable Barcode Scanner, and the old Linux stand by qtqr, both fail to grok it. Perhaps there's a more compatible method? Is it possible set up Nonocross to act as an intent receiver in case the barcode data is shared from another scanning app (some camera apps do QR auto-magically, and this would save explaining the process to a newbie who's installed the app already).

OnLoad

Quick_12x12

width 12
height 12
difficulty 7

rows
4,1,3
4,1,1
4
2,3,1,1
1,5,1
2,4,3
7,4
3,2,5
1,2,1,3
6,1
1,1,1,2,1
12

columns
2,6,2
2,1,3,1,1
2,6
2,2,1,2,1
6,3
1,8,1
2,3,3
1,4,1,2
1,2,1
1,4,1
6,1
1,1,4,2

Sorry to put so much in one Issue. Seemed somehow saner than several reports for related issues.

StickyDigit avatar Jul 30 '23 15:07 StickyDigit

I can comment on some of your points:

There is no way to export game as file from a loaded game. The save button does not appear in a loaded game, except if one hits the share to QR button, then hits back, whereupon a non-functioning version of the save button appears.

I opened https://github.com/jaredforrest/nonocross/issues/96 for exporting levels as files and https://github.com/jaredforrest/nonocross/issues/99#issuecomment-1566243711 for the re-appearing save button. Latter has been closed, but should be open. The save button should be hidden as it's currently for "save to 'saved levels'".

It is impossible to reset a normal OR loaded level in play. The timer only resets upon completion. Hitting the bin leaves the timer rolling up.

You can long-press the dustbin icon. I discovered this accidentally when looking at the code. It should be better to discover.

The left side numbers are slightly obscured (see the 12 at the bottom). This is the same on all my devices.

Duplicate of #110

mueller-ma avatar Jul 31 '23 17:07 mueller-ma