Levi Webb

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Sorry for the late reply: This is odd. I need the output of `glxinfo | grep OpenGL` and all the details about your running X server. I can narrow this...

@FoXXySausage are you still encountering this issue?

I can get around to fixing this. Apologies for not being present as of late, I have had other things in life occupying my time.

You shouldn't need to use this window type on bspwm but regardless this is still a bug in glava.

Thanks for spending the time to dig this up for me. I will get around to fixing a slew of bugs and ironing out a bunch of new reworks and...

This is definitely a PulseAudio issue, but I may be able to fix it in GLava since there's no reason why monitor input latency should be relevant, given it is...

I may have to stop using the `pa_simple` API and use `pa_stream_connect_record`'s `pa_stream_flags_t flags` argument to specify `PA_STREAM_ADJUST_LATENCY`. See from the documentation: > If PA_STREAM_ADJUST_LATENCY is set, then the tlength/fragsize...

> But I just had this idea, do you think we can make the gl window update async and read the audio buffer as it’s being updated, clearing the buffer...

@Alex-gnzl yeah, looks like I will need to set `PA_STREAM_ADJUST_LATENCY` and confirm the values from the server, which will make your settings to `default-fragments` and `default-fragments-size-msec` irrelevant. This is generally...