Justin Aquadro

Results 95 comments of Justin Aquadro

As I commented in the MonoGame thread, it's that MonoGame doesn't support MSAA for OpenGL like XNA did. The rendered image on the project readme was taken in XNA. If...

The results look nice, but I don't fully understand why you can't use this approach. Are you saying you can't use a modified MonoGame, or that your environment just won't...

I tried looking at the history of AA in MonoGame's issues. https://github.com/mono/MonoGame/issues/358 OpenGL comes up near the bottom. It looks like no one has looked into it much (lack of...

So, the demo project is written as a winforms project, but MonoGame hasn't played nicely with WinForms for a couple years now. I think the rest of the library would...

Something like that would probably work (but pass the Matrix by ref). I'd be interested to know how well this works. you might also consider an overload of AddVertex that...

I've thought about it on and off. There might be a decent texture-based approach, otherwise it's a more computationally expensive segmenting of the lines. If you want dashed single line-segments,...

Great - if it does the job you need it to, that's what counts. I will leave this issue open though, as I'm going to look more into it. I...

I believe the aglorithm was implemented from a page in Real-time Collision Detection (https://www.crcpress.com/Real-Time-Collision-Detection/Ericson/9781558607323). My implementation must be slightly off, breaking on an edge case. The algorithm is the "Ear...

This is happening because all the items on the face of the drawers are being rendered in realtime. When the drawers are outside of the field of view, those don't...

Political reasoning aside, this block probably should have been renamed a long time ago because there has always been confusion as to its purpose. Most people want to assume that...