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A 2D path and shape drawing library for MonoGame and XNA.

Results 11 LilyPath issues
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Adds an exit condition if no ears can be made for two consecutive iterations. This prevents the triangulator from going into an infinite loop for certain inputs.

I'm unable to ever manually define a path without the use of a convex algorithm. I'm not sure what is wrong with my polygon - I tried doing it counter...

How to draw string using LilyPath? Currently, we need to use another spriteBatch to draw it and that affects performance and there are some weird scaling issues. Any hope to...

Hi! I'm trying to create a ribbon effect using the DrawArc that goes from solid colour to transparent. It appears that the GradientPen creates gradients along the width of the...

Hi @jaquadro! Can I change scale of window with drawing by `drawBatch`? I want to create effect like this: ![image](https://user-images.githubusercontent.com/3994873/36630056-148bf370-1971-11e8-8459-af5495cabb91.png)

I realize this is a 3-4 year old library by now, but I was hoping someone could help out. I'm trying to build the LilyPathDemo. I had to update OpenTK...

I was trying to draw a map using filled path but on the Initialize() method I got IndexOutOfRangeException on "_triPrev" variable on for() loop because "count" goes much higher than...

Hello mate, how can one smooth? http://imgur.com/kZTC5sK should I just increase the subdivisions? I tried to use : GL.Enable(EnableCap.LineSmooth); (opentk/monogame) didn't work, i'm sure there is some state maintaining mechanism...

Hello again mate, I know this is mostly for 2D, however I'm probably going to need some 3D transformations on this. Should I do this in : private void AddVertex...

I could really use a dashed line, at least only for straight lines. Would that be an enhancement that could be added?

enhancement