Jan Bender

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I also see another issue in your scene. You enforce a constant step size of 5 ms. In this case the body might move too close to the fluid particles...

This depends on your scene. If you have small fast moving particles, you should take a small time step. If the particles are all slow, you can use a larger...

I tested your script using the DoubleDamBreak.json example. Both simulations ran without any problem. However, I also got the double output from the logger.

Either the plugin does not load because you have a different CorelDraw version. Then maybe try to use an older release. Or sometimes Windows blocks the DLL, then try the...

Probably it does not load the DLL since it was build for a different CorelDraw version. Unfortunately, I don't have CorelDraw2019. So if you have Visual Studio you can compile...