Sebastian Schmidt
Sebastian Schmidt
> You'd need a whole [process manager](https://docs.docker.com/config/containers/multi-service_container/#use-a-process-manager) to also have `cron` run in the container. Might be a bit too much for now because your entrypoint eventually delegates to the...
> Valheim used something like that, but they had years of development ;) I know and i would rather stay away from unnecessary bloating the image with an additional process...
Hey @uncaught @CameronJGrant - I have implemented a backup-solution that does hourly backups in your `game` directory. If you want to change settings, you can enable or disable this and...
> The backups look great, but could you also implement a configurable backup retention. Like for example retaining the last 10 backups, or last day (timeframe) of backups, whichever is...
> Once we figure out how to use RCON in script's more easily we should use the /ShowPlayers command to check if anyone's in game before saving so that we...
> If you are looking for inspiration, you could always see in the Valheim server docker container what parameters are implemented, which are mostly the ones that @CameronJGrant suggested. Just...
@doodoori2 Read this https://github.com/jammsen/docker-palworld-dedicated-server/issues/27#issuecomment-1906980779 and realize you are already here ;)
> > Im open to ideas on the "Rentention-Policy" - GO NUTS and help me out please 😄 > > I mean if you don't want to decide how much...
Hey @CameronJGrant - Sorry for the delay i finaly got around to finish this. But Bugs > Features, sorry. Ive added now a switch to turn it on or off...
Im closing this issue as resolved, feel free to try it out and reopen again if needed. If you like this project, please consider giving this repo and the docker-hub-repo...