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An entity-component-system, written in D.

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how to use multiple components? in the readme and in the entity manager, there's a function only to get a single component. is it possible to get a list of...

hi, sorry if my question is stupid, but if I understand correctly the code, a new Entity object is instanciated each time front() function is called. Isn't that bad for...

enhancement

Currently, components are limited to being `classes`; the `EntityManager` defines a member ``` Object[][] _components; ``` enabling it to store a generic object deriving from Object (essentially, `classes`, not `structs`)....

enhancement

As specified by [T-Machine](http://t-machine.org/index.php/2009/10/26/entity-systems-are-the-future-of-mmos-part-5/), Assemblages ought to be implemented to designate pre-made entities (component groupings), allowing for oft-used component combinations to be stored in databases later. i.e. assemblage = template...