jamesgk
jamesgk
In fact, this only calculates the "area of a curve" as I would intuitively understand it so long as the curve has no inflection points. Area to the left of...
Even more interesting -- doing this calculation with a quadratic curve and translating by -(x0,y0) yields: `(x2 * y1 - x1 * y2) / 3` or, one third the cross...
Right, the trouble I was having was with bezierinfo. I can't remember what the problem was off the top of my head, but perhaps it was related to the issue...
Uh... we got a little off track here! Back on the topic of optimization, I noticed a pretty deep nesting of notification-related calls when I ctrl-C'd fontmake today: ``` Traceback...
The posted link is broken for me (fragment shader failed to compile). But the following is working: http://behdad.github.io/glyphy-emscripten/glyphy-demo.html
Oh wow. I see the same results on Windows 10 with GTX 950M. Still looks fine on all browsers in Linux and OSX though.
Touch events are actually already hooked up. But I haven't been able to get anything to render on an Android device (I can only tell touch events are working by...
@anthrotype I also noticed this version of `curve_to_quadratic`: https://github.com/daltonmaag/scope-one/blob/master/tools/convert.py#L125 which returns the error, I think it makes sense to have that here in place of our version. Would you mind...
I think direction for controls is referring to the directions of the vectors from p0 to p1 and p3 to p2. And I actually don't think there needs to be...
cc @twardoch who brought this up with us separately.