James Liu
James Liu
> Most sprites don't need transparency though. Is this true? Even with tight fitting meshes, almost every sprite will have some areas that are covered by the geometry that don't...
This looks like your GPU cannot be found, either because the supported hardware level is not available, or because your drivers are not up to date. Could you provide some...
> Is there an impending fix for the wasm build failure? Fixed it with `spawn_blocking_async`, which should defer back to normal `spawn` on wasm targets now. > Would you consider...
Tried to provide a more comprehensive changelog and migration guide.
Note that this seems to have a significant performance regression as is during app startup. It seems that this change blocks rendering until the entire scene is loaded. Discussion: https://discord.com/channels/691052431525675048/749335865876021248/1211935807099895888
@Elabajaba with #12988 merged, it should now show the spans for IO tasks like loading/preprocessing assets. Could you try collecting another trace? If you don't have time, I'll go ahead...
Some care needs to be taken to ensure that blocking tasks or scopes are not used from the main task pool, or it'll be trivial to block as seen here.
My only concern here is that, if we follow through with this, the `SimpleExecutor` and `SingleThreadedExecutor` become equivalent, which may lead to developers writing code that relies on the immediate...
Yep, this has the strongest impact on schedules with a large number of unblocked systems that have very little to do, which is surprisingly common. These little bits tend to...
> Do we need to do a thorough pass on all bevy systems to check their internal complexity and if there is a pertinent run condition to add, or is...