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Broken animation export for Pokken Tournament

Open wood5578 opened this issue 4 years ago • 2 comments

I loaded up some animation from Pokken Torunament and it plays fine in Smash Forge but when I tried to exporting it into Maya .anim the animations were broken with only a few bones working.

Attachments

Models and Animation GIFs showing the animation in Smash Forge and Maya

wood5578 avatar Apr 10 '20 16:04 wood5578

I have this exact same problem. please fix animation exports!

KnowdiceWasTaken avatar Dec 17 '20 08:12 KnowdiceWasTaken

I get this issue too. Can someone Please address it? DAEs Export fine but animations only seem to export the animation data of a few bones. For example, Lucario went from this: Render To this: Blender  D__Games_Yuzu_Pokkèn Tournament DX_Decompiled Assets_(p448)_Uploadtogit blend  05_03_2021 11_04_15 The Bones and their hierarchy appear to export fine, just most dont have their animation apon being exported.

Ill attach the files that I used, if that's any help. files.zip

future-doghnut avatar Mar 05 '21 11:03 future-doghnut

On my end, I'm exporting these animations as a SMD. Looking into the data, in my case, it is only exporting one bone. Additionally, the exported DAE model, while having armature, is not linked up to the actual model.

I'm aware this tool has not been updated in some time, so I hope to find some sort of alternative to export these formats.

image

https://github.com/jam1garner/Smash-Forge/assets/59547361/4237de47-8f9a-4db4-b97c-3fdbbc78266b

MDTravisYT avatar Aug 27 '23 08:08 MDTravisYT

I believe this problem should be fixed as of #379. Until that gets merged, you can instead simply update your hashTable.csv file with the one from my fork.

Dr-HyperCake avatar Feb 21 '24 09:02 Dr-HyperCake

This appears to be fixed by #379

ScanMountGoat avatar Feb 21 '24 15:02 ScanMountGoat