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Broken animation export for Pokken Tournament
I loaded up some animation from Pokken Torunament and it plays fine in Smash Forge but when I tried to exporting it into Maya .anim the animations were broken with only a few bones working.
Attachments
Models and Animation GIFs showing the animation in Smash Forge and Maya
I have this exact same problem. please fix animation exports!
I get this issue too. Can someone Please address it? DAEs Export fine but animations only seem to export the animation data of a few bones.
For example, Lucario went from this:
To this:
The Bones and their hierarchy appear to export fine, just most dont have their animation apon being exported.
Ill attach the files that I used, if that's any help. files.zip
On my end, I'm exporting these animations as a SMD. Looking into the data, in my case, it is only exporting one bone. Additionally, the exported DAE model, while having armature, is not linked up to the actual model.
I'm aware this tool has not been updated in some time, so I hope to find some sort of alternative to export these formats.
https://github.com/jam1garner/Smash-Forge/assets/59547361/4237de47-8f9a-4db4-b97c-3fdbbc78266b
I believe this problem should be fixed as of #379. Until that gets merged, you can instead simply update your hashTable.csv
file with the one from my fork.
This appears to be fixed by #379