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Bfres vertex attribute edits don't save (Wii U)

Open mctrollin opened this issue 6 years ago • 3 comments

So I want to add tangents (and bitangents) to a custom model (for botw).

  • I load the bfres into smash forge
  • Select the model (link) in the model list
  • Right-click and choose: "Generate Tan/Bitan"
  • Check in Viewport > looks right
  • Select bfres in model list
  • Right-click and choose: "Save"
  • Save file as new *.bfres

To validate the saved file I load it right back into smash forge but the tangents / bitangents are again missing. To be sure I checked every time via "Polygone Editor" the content of the _t0 buffer for example. After reloading all values are back to zero

Then I do a file compare with winmerge: Both the original file and the saved file are identical.

mctrollin avatar Feb 19 '19 11:02 mctrollin

Checked other edits too. For instance: copy UVs from 1 to 2 and changing the vertex colors are also not saved

mctrollin avatar Feb 21 '19 08:02 mctrollin

Is this for Wii U or Switch?

ScanMountGoat avatar Feb 21 '19 15:02 ScanMountGoat

Wii U

mctrollin avatar Feb 21 '19 16:02 mctrollin