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Off-Topic

Open Timtech opened this issue 9 years ago • 16 comments

This technically isn't a code issue, but it's a project issue. There are a lot of off-topic posts. I hope this fixes things. Thanks.

/ post off-topic stuff below /

Timtech avatar May 26 '15 21:05 Timtech

Okay, I have been gone for what seems like forever. What is currently being worked on and what is currently needing to be worked on?

CDFalcon avatar May 26 '15 23:05 CDFalcon

I don't know. I'm going to update the LUNI packet scout and remove the LUR packet scout (which I made) when I'm done. The dev code is fair game if you'd like to add some stuff. I know Jon is working on some replica manager stuff.

Timtech avatar May 27 '15 00:05 Timtech

Hey guys, I have a theoretical way to change gear AND play as your char... I will be looking into it. I am about 76.23% sure it will work... ;)

CDFalcon avatar May 28 '15 14:05 CDFalcon

Where did you get that number :P. Also, what is your plan?

jaller200 avatar May 28 '15 14:05 jaller200

Probably has to deal with jon's script for decompressing packets that are usually sent with zlib compression. It's very nice :)

Timtech avatar May 28 '15 23:05 Timtech

@Timtech That should do it.

ghost avatar May 29 '15 00:05 ghost

@Knightoffaith could you please finish your "how to start developing" page? I'd really like to get started.

Caboose1543 avatar May 29 '15 01:05 Caboose1543

I know all the basics of c++

Caboose1543 avatar May 29 '15 01:05 Caboose1543

I'll try to get there asap, but I'm just getting into finals and such. I'll have plenty of time to dedicate to the project in a bit under a month, but until then I'll be working as much as I can to make that happen.

ghost avatar May 29 '15 01:05 ghost

guys I've heard that Darwin uses LCDR and humanoid's documentation. have we tried to contact them? (definitely something a TTS spammer would suggest but irdc)

Caboose1543 avatar May 30 '15 23:05 Caboose1543

That documentation is the primary reason we're able to do anything. I would like to chat with them, but I have no idea how I could get ahold of them.

They're in that group of devs (the others being pwjones and Darwin) that stopped working publicly after the whole Sf fiasco. I know that Humanoid and LCDR are quite busy IRL though, and aren't extremely active developing anyhow..

ghost avatar May 31 '15 01:05 ghost

Is it dead, or is there a chance of further development? if so, then i'd like to participate, but its too much too handle on my own ^^

hrkrx avatar Jul 01 '15 01:07 hrkrx

Nope not dead still alive and kicking. We have a Skype group we are currently communicating on if you want to join post your username and I'll invite you or you can just go off the github and Timtechs site.

HappyAngryCatfish avatar Jul 01 '15 04:07 HappyAngryCatfish

search for "hrkrx der_sebi_" that should be me.

hrkrx avatar Jul 01 '15 11:07 hrkrx

hi guys im new to this project team and i just started to devlop for the luniserver but i hop i can help out with as mutch as i can that sead i wus told to come hear to find out whut going on with the team

so can some one tall me ware we are in all of this

ps can some one ples exsplan to me how to seat up the project i cant get the project on my Visual Studio but i dontt rily under stand how to set up the mysql server sorry

cuddlebunny1 avatar Jul 25 '15 22:07 cuddlebunny1

Sorry to necro-post here. While we're off-topic... Does anyone know how to mod the client to insert custom terrain and NPCs? I created a patcher that will download updates I make to the client to my friends' and relatives' versions, and I want to make a few modifications.

I found a bunch of .xml and .lfxml files that seem to be bricks and brick constructions, but I cannot open them with any LEGO-related modeling program. .lxfml files are native to LEGO Digital Designer, but opening them there always results in "2 bricks could not be loaded."

Sorry to noob out on ya...

blakeearth avatar Apr 16 '17 11:04 blakeearth