animated-art-engine
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Is it possible to configure the output to have multiple output types?
Just looking through this amazing repo and had a thought.
Say you have a basic NFT you have generated using the NFT chef style code. This is a base NFT image (PNG or something). All the probabilities etc are all derived here for the base NFT/metadata.
Then you might want to also produce an animated equivalent (some elements on top animated like your examples). Is this possible or would the step1/step2 code need quite a bit of alterations?
so at the end you would have possibly several files
NFT-001.png
NFT-001.mp4
...
NFT-123.png
NFT-123.mp4
... so on until the end
and so on for each config/style you might like to create in terms of output etc. Otherwise I see no real solution but to somehow generate them as PNG, then somehow reuse all the metadata config then run it again to do the animation version. Sorry if I missing something very obvious here.
Hi @null-prophet I believe what you are looking for is https://github.com/jalagar/animated-art-engine#extend-existing-collection-into-gifmp4
I also recorded a video https://www.youtube.com/watch?v=HvXOdGGspGo&t=2s
Let me know if this is not what you are looking for.
Hey @jalagar I think that would do it, I'm gonna test out the nftchef aspects first and get all that working and then revisit this part, thank you so much!
Great! Going to close the issue for now feel free to re-open if it doesn't work
I've been attempting this now with a full collection generated on the nft-chef code but have issues with some of the files in folders (which are z ordered files for a specific trait) being seen as cells in a spritesheet v's single elements.
Is there a way to fix this or give the processor hints as to what to do here?
Or do I need to fix the structure of the folders?
My folders are like this:
basePerson
-- typeA#50
---- fur
------ fur1#50
-------- [z10,body.png,z20,ears.png,z30,head.png] <- this is all the elements that make up a layered fur1
But this would come out as a 3 cell looped animation, not 3 1 cell looped animations.
I thought this zXX naming convention would be picked up as not being cells for animation or am I missing something?
Thank you for your help!