jakub791

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Tell me one game that is IE11 compatible.

Oh also why is the ESM version of this library transpiled to ES5 syntax? ES modules aren't available in ES5 so.

Ok, thanks for answer. Honestly yeah, about the 2nd one, you should face the consequences of creating arbitary non-normalized Decimals.

Hmm. Just throught about it now - `new Decimal(true)` is 0 which is also probably unexpected?

Because `Number(true)` is 1 shouldn't `new Decimal(true)` be 1 too?

Uh, I don't know. I can check

Oh, because it tries to do fromString if input is not undefined, Decimal or number.

Isn't this all kinda pointless? I mean if you want to figurę out and do it for fun then go for it, but I wouldn't consider it a serious library...

We do not need higher numbers, they don't make the game better.

> but what if you're making an incremental game with numbers up to E10#^#10? Such big numbers are not meaningful.